How I became an indie game dev


My education was useless

Which is why I quit my job pretty fast because I was “trained” for something I didn’t like. It was kinda like a a roller coaster: some html courses when I was a kid, high school in the extreme programming class (8h a week), java courses, a business – programming related university, software tester and developer jobs.

And it sucked. I’ve been dragged through unnecessary steps to reach somewhere when all I had to do is use Google and find the resources I required.

Windows Phone

I had the idea that I could make a living by developing Windows Phone apps after seeing some extremely rare examples of people doing so. I started by trying to make something that would be of use to me – a password manager.
As I realized it won’t really work, I changed my focus towards a World of Warcraft Vanilla talent calculator.
Had an attempt at a movie blooper game and ended up putting it on hold for an unknown time.

My first published app

Starflow screenshot

Starflow was my first app and as first things go for me I usually take my time to make them…well… more than decent.

Alright enough bragging…

As the description says: Do you play Starbound? Want to find out about the next character wipe? You know how important the official news are, so why not read them in a game like theme?

Ran a lot of performance tests and documented most of the stuff on the official Starbound forum. Looked really professional… as it was actually.

Getting over it

Up until now in the past 1 year Starflow accumulated 312 downloads and the app has been live from April 2014.
My second app, Computer Helper has over 1k downloads and it’s using adDuplex too.

Now how the fuck am I supposed to make a living out of this? I can’t, so I must leave Windows Phone apps behind and move forward. Forward to games, to big and cluttered markets; forward to engines compared to programming languages.

This is forward.

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